Salzburg Sprint
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Salzburg Sprint

Race through the old town before the concert begins. Sprint through the old town of Salzburg with pixel Mozart. Hop over music stands, cello cases and piles of sheet music, duck under flying pages and catch golden notes in this free one-button runner game.

Twist: A metronome light blinks on the beat, and every jump timed to it scores +15 and flies a little higher.

Parody. Mozart has no involvement in making these games and does not endorse them. The character is an original pixel-art caricature.

How to play

  1. Keep an eye on the metronome light at the top: it blinks on the beat of the music.
  2. Jump on the beat for ON BEAT, worth +15 and a slightly higher leap. Off the beat you simply jump as usual.
  3. Play with the sound on to feel the tempo, but never wait for the beat if a cello case is already at your feet.
  4. Clear the music stands, cello cases, sheet music piles and wig boxes, and duck under the flying pages. Golden notes add 25 points each.
  5. One button does it all: tap, click, Space or Up, held for a higher jump. M for sound, P or Esc to pause, and share your score when the run ends.

Top 10 high scores

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All-time top 10 scores in Salzburg Sprint
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The story

The concert hall is full, the candles are lit and the orchestra is tuning up. There is just one problem: pixel Mozart is still at home on the other side of town, finishing the last page of a brand-new piece that nobody has heard yet. He grabs the music, jams on his wig and runs. Tonight's race across town has a name: Salzburg Sprint.

The narrow streets are busy with market stalls and musicians. Music stands are left out in the squares, cello cases lean against the walls, piles of sheet music block the way and loose pages flutter through the air in the wind. Golden notes float along the route, just waiting to be caught. Collect them and reach the hall before the first chord.

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