Glow Cart Chain
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Glow Cart Chain

Lead a chain of glowing lab carts across the floor. Lead a chain of little lab carts across a laboratory floor at night with pixel Marie Curie. Steer with the arrows or a swipe, collect glowing crystals to grow the chain and never bump into the brick walls or your own carts in this free snake game.

Twist: The lab lights are out, and only the glow around pixel Curie shows the walls and carts.

Parody. Marie Curie has no involvement in making these games and does not endorse them. The character is an original pixel-art caricature.

How to play

  1. The hall is dark. A soft glow around pixel Marie Curie lights the tiles near her, and the crystals shine on their own so you can always spot them.
  2. The brick walls and your own carts stay hidden in the dark until you get close, so remember where the chain has been and leave yourself room to turn.
  3. Every crystal is worth 10 points, adds a cart to the chain and makes it roll a little faster. After every 5 crystals a golden magnifying glass turns up for 6 seconds: 50 points.
  4. Rolling into a wall or into one of your own carts ends the round, seen or unseen.
  5. Use the arrows, WASD or a swipe to begin and to steer; she can never reverse on the spot. Sound is on M, pause on P or Esc, and the score can be shared at the end.

Top 10 high scores

No scores yet: play a round and be the first on the board!

All-time top 10 scores in Glow Cart Chain
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The story

The new laboratory hall has finally opened, and every little cart in the building has been loaded with test tubes and flasks for the first big experiment. There is only one problem: nobody has told the carts where to go. Pixel Marie Curie walks to the front, and the carts roll into a neat line behind her, wheels squeaking. Her students write it into the lab book as the Glow Cart Chain.

Glowing crystals have been left all over the tiled floor after a long night of measuring. Each one she picks up brings another cart rolling to the back of the chain, and the chain gets longer and a little faster every time. Old brick walls surround the hall, so one wrong turn ends the round, and so does bumping into her own carts. Now and then a golden magnifying glass turns up for a moment, perfect for a closer look. How long can the chain grow before morning?

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