Glow Jar Sums
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Glow Jar Sums

Make the jar glow brighter with every right answer. Make a laboratory jar glow with quick mental math starring pixel Marie Curie. Solve sums before each countdown runs out, build a streak and light up the whole shed in this free math game.

Twist: You get a calm 9 seconds per sum, but its WORTH halves every 2 seconds, like a fading glow.

Parody. Marie Curie has no involvement in making these games and does not endorse them. The character is an original pixel-art caricature.

How to play

  1. No need to panic here: each question gives you 9 seconds. The catch is half-life, because the points it is worth halve every 2 seconds you wait.
  2. The WORTH number above the question shows what it pays right now. Answer while it is still high, but a slow right answer still beats a wrong one.
  3. Tap one of the buttons or press 1, 2, 3 or 4. Every right answer makes the jar glow brighter, and a streak of right answers multiplies the points up to X4.
  4. A wrong answer, or letting all 9 seconds run out, lets the glow fade and ends the round. The sums slowly turn into times tables and two-digit numbers.
  5. Press M for sound and P or Esc to pause. At the end, share how brightly your jar shone.

Top 10 high scores

No scores yet: play a round and be the first on the board!

All-time top 10 scores in Glow Jar Sums
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The story

Late at night, after the measurements are done, pixel Marie Curie likes to sit in the dark laboratory shed and watch the faint glow of her samples on the shelves. Tonight she has set herself a puzzle called Glow Jar Sums: a special jar on the bench will only shine if she feeds it the right numbers.

Every correct answer makes the jar glow a little brighter, every streak sends ripples of light along the shelves and a single wrong answer lets the glow fade away. Fill the jar to the brim and the whole shed lights up like a starry sky. Stop short, and the experiment will have to wait until tomorrow night.

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