Tick-Tock Trot
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Tick-Tock Trot

Lead a line of wind-up clocks across a chalk grid. Lead a line of little wind-up alarm clocks across the slate floor of an old clockmaker's workshop with pixel Albert Einstein. Steer with the arrows or a swipe, collect sticks of chalk to grow the line, slip off one edge to pop back on the other and never trip over your own clocks in this free snake game.

Twist: The chalk grid has no edges: walk off one side and pixel Einstein steps back in on the other.

Parody. Albert Einstein has no involvement in making these games and does not endorse them. The character is an original pixel-art caricature.

How to play

  1. There are no walls here. The edges of the grid shimmer and fold round: leave on one side and you come back on the opposite side.
  2. Use the fold as a shortcut. A stick of chalk near the far edge may be only a couple of steps away the other way round.
  3. The only thing that ends the walk is stepping on your own line of clocks, so keep an eye on where the tail comes back in.
  4. Sticks of chalk are 10 points and add one wind-up clock each, and the line ticks faster as it grows. A bright light bulb glows for 6 seconds after every 5 sticks: 50 points.
  5. Pixel Einstein cannot turn straight back. Arrows, WASD or a swipe to steer, M for sound, P or Esc to pause, and share your score at the end.

Top 10 high scores

No scores yet: play a round and be the first on the board!

All-time top 10 scores in Tick-Tock Trot
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The story

Late one evening, pixel Albert Einstein drops in on an old clockmaker friend to borrow a quiet corner for thinking. The slate floor of the workshop makes a perfect chalkboard, so he draws a big grid across it to picture space and time. Then something odd happens: a little wind-up alarm clock hops off the shelf and ticks along behind him, then another, then a third. His friend laughs and names the walk the Tick-Tock Trot.

Every stick of chalk he picks up lets him draw one more line on the grid, and one more clock joins the back of the queue, which ticks along a little faster each time. The chalk grid has no edges at all: walk off one side and he steps back in on the other, so the only thing that ends the walk is stepping on the tail of his own ticking line. Now and then a light bulb of a bright idea glows for a moment, worth a special note in the margin. How long can the line get before every clock rings at once?

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