Phantom Panes
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Phantom Panes

Break a wall of glass panes you cannot see. Explore a haunted glasshouse at midnight with pixel Markiplier. Slide the brass flower cart with the mouse, a finger or the arrows, bounce a glowing wisp into a wall of ghostly glass panes that stay hidden until you hit them, and catch the old lanterns that float down in this free brick breaker game.

Twist: The panes are invisible and only flash into view when the wisp hits one, so play from memory.

Parody. Markiplier has no involvement in making these games and does not endorse them. The character is an original pixel-art caricature.

How to play

  1. Move the flower cart with the mouse, by dragging a finger, or with the Left / Right arrows (A / D). Click, tap or press Space to launch the wisp.
  2. The panes are invisible. The whole wall flashes into view for a moment each time the wisp hits or breaks a pane, and panes glow faintly when the wisp passes close: remember where they are.
  3. The wisp bounces off the cart at an angle: hit it with the edge to send it sideways, with the middle to send it straight up.
  4. Each pane is worth 10 points or more (higher rows pay more). Catch falling lanterns for 25 points. Clear the wall for 100 points and a faster new wall.
  5. You have 3 wisps: one is lost each time it falls past the cart. M switches sound, P or Esc pauses, and you can share your score at the end.

Top 10 high scores

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All-time top 10 scores in Phantom Panes
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The story

Behind the old manor stands a glasshouse full of sleepy plants, and every night at midnight a wall of ghostly glass appears across its middle. Nobody can see the panes, but the plants can feel them blocking the moonlight. The friendly ghosts who live there call the mystery Phantom Panes, and they have asked pixel Markiplier to roll in on a brass flower cart and clear the glass with a glowing wisp.

The panes only flash into sight when the wisp strikes one, and they glow faintly when it drifts close, so every hit is a clue. Old lanterns sometimes float down from the broken glass, worth catching on the cart. Each cleared wall is followed by a new one that comes in faster. Let the wisp slip past the cart three times and the night is over. How many walls can pixel Markiplier find before dawn?

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