Test Range Rumble
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Test Range Rumble

Set off chain reactions on a desert test range. Knock down a wall of test targets on a desert range at dusk with pixel Mark Rober. Slide the launcher cart with the mouse, a finger or the arrows, bounce the tennis ball into cardboard boxes, foam blocks and paint buckets, and set off chains of confetti charges in this free brick breaker game.

Twist: Red confetti charges hide in the wall: break one and it pops every target around it, in chains.

Parody. Mark Rober has no involvement in making these games and does not endorse them. The character is an original pixel-art caricature.

How to play

  1. Move the launcher cart with the mouse, by dragging a finger, or with the Left / Right arrows (A / D). Click, tap or press Space to launch the tennis ball.
  2. About one target in seven is a red confetti charge with a yellow box on it. Break one and it also breaks every target touching it, and charges next to each other set off a chain.
  3. The ball bounces off the cart at an angle: hit it with the edge to send it sideways, with the middle to send it straight up.
  4. Each target is worth 10 points or more (higher rows pay more). Catch falling batteries for 25 points. Clear the wall for 100 points and a faster new wall.
  5. You have 3 tennis balls: one is lost each time it falls past the cart. M switches sound, P or Esc pauses, and you can share your score at the end.

Top 10 high scores

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All-time top 10 scores in Test Range Rumble
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The story

Out past the last road, on a dusty test range ringed by fence posts with measuring marks, someone has stacked the biggest target wall pixel Mark has ever seen: cardboard boxes, foam blocks, plywood boards, paint buckets and a sneaky row of confetti charges tucked in between. The plan for today's experiment, Test Range Rumble, is simple: ride a homemade launcher cart, bounce a tennis ball at the wall and film how the whole thing comes down.

Each confetti charge that pops takes its neighbours with it, and a good hit can set off a chain across the wall. Spare batteries for the launcher fall out now and then, worth catching on the cart. Every cleared wall gets rebuilt a little faster for the next test. Let the ball roll past the cart three times and the experiment is over. How many walls can pixel Mark test before sunset?

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